Welcome to train to reactors homepage
team motto
An essential aspect of creativity is not being afraid of failures
introduction to our boardgame
Welcome to our board game project! Our board game is called 'Train to Reactors'. This game was originated from ticket to ride which is a very famous map concept game.
Steps to play the game:
A. You need at least 3 players
B. You need to know the basic knowledge of KRD, PSLP and CPDIC
C. Think out of the box
To play the game, firstly each player needs to choose a specific character. Each person is entitled to get 45 train colours and a few route cards. The player is to build the train to the reactors either by counting the volume needed or the amount of catalyst needed to reached their goal.
For example, if the route is from Ketone to Ketene via a batch reactor, the player is to calculate the volume needed to passed the reactor in order to reach its target which is the Ketene.
Each train build will entitled to get some points which we will then use the character to count the score. The person with the highest point wins.
The cards in the game are all shuffled and consists of 3 subjects and the coloured train cards.
I know it sounds complicated, but believe us wait for the video, and you will find this game super easy.
Steps to play the game:
A. You need at least 3 players
B. You need to know the basic knowledge of KRD, PSLP and CPDIC
C. Think out of the box
To play the game, firstly each player needs to choose a specific character. Each person is entitled to get 45 train colours and a few route cards. The player is to build the train to the reactors either by counting the volume needed or the amount of catalyst needed to reached their goal.
For example, if the route is from Ketone to Ketene via a batch reactor, the player is to calculate the volume needed to passed the reactor in order to reach its target which is the Ketene.
Each train build will entitled to get some points which we will then use the character to count the score. The person with the highest point wins.
The cards in the game are all shuffled and consists of 3 subjects and the coloured train cards.
I know it sounds complicated, but believe us wait for the video, and you will find this game super easy.
Components of our boardgame
- Train Map
- 225 pieces of Colored Wooden Train Cars
- 177 pieces of Illustrated Cards
- 16 Production Route Cards
- 1 UTP Express Bonus Cards
- 50 Question Cards
- 5 Lego Scoring Markers
- Rules and Answer Booklet
Setting up the Game
Place the board in the centre of the table. Each player receives a set of 45 Coloured Wooden Train Cars and the corresponding Scoring Marker. Each player places his Scoring marker on Start on the Scoring Track running along the map's border. Throughout the game, each time a player scores points, he will advance his marker accordingly. Shuffle the Train and Question cards and deal a starting hand of four cards to each player. Place the remaining deck of Train and Question cards near the board, then turn the top five cards from the deck face up, and lay them one next to the other. Now shuffle the Production Route Cards, deal three to each player, and place the remainders in a draw pile face down, next to the board.
You are now ready to begin.
You are now ready to begin.
Beginning of the Game
Before taking their first turn, players must choose which Production Route they will keep from among those they were initially dealt. Each player must keep a minimum of one card although they may keep more. Put any Production Route Cards you wish to discard back in the game box without letting any of the other players see them. The routes you decide to keep are held until the end of the game.
Objective of the Game
The object of the game is to score the highest total number of points. Points can be scored by:
Points are deducted from the players’ total score for each of their Production Routes that are not successfully completed by the end of the game. Half of the points will be deducted if a player completed the route but passing through the wrong reactor. Discard question card or answer the question wrongly will deduct the marks list on the question card. If the player keeps the question card until the end of the game, double of the marks list on the question cards will be deducted.
- Claiming a Route between two adjacent points on the map
- Successfully completing a continuous path of routes from raw material to product through a specific reactor listed on your Production route Card(s)
- Answer the question in the question card correctly
- Completing the Longest Continuous Path of routes to win the UTP Express Bonus card
Points are deducted from the players’ total score for each of their Production Routes that are not successfully completed by the end of the game. Half of the points will be deducted if a player completed the route but passing through the wrong reactor. Discard question card or answer the question wrongly will deduct the marks list on the question card. If the player keeps the question card until the end of the game, double of the marks list on the question cards will be deducted.
THe game turn
The player who has visited the most reactors in his or her lifetime begins the game, and play then proceeds clockwise. On his or her turn, a player may perform any of the following three actions but only one time for each action.
Draw Train and Question Cards – The player may draw two cards from Train and Question Cards deck or from the five face-up cards.
Claim a Route – The player claims a route on the board by playing a set of Train cards from his hand that match the colour and quantity of the spaces that make up the route. He places one of his coloured trains on each space, and scores the number of points indicated on the Route Scoring Table for that route’s length
Draw Production Routes – The player draws three Production Routes from the top of the Routes deck, and must keep at least one of them
Draw Train and Question Cards – The player may draw two cards from Train and Question Cards deck or from the five face-up cards.
Claim a Route – The player claims a route on the board by playing a set of Train cards from his hand that match the colour and quantity of the spaces that make up the route. He places one of his coloured trains on each space, and scores the number of points indicated on the Route Scoring Table for that route’s length
Draw Production Routes – The player draws three Production Routes from the top of the Routes deck, and must keep at least one of them
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